Halloween + Future Plans


Happy Halloween.

Happy Halloween

Pictured from Left to Right: Gift Pixie, Monitor, JAX, Bad Girl, Mr. Woodcut, Wacky (Paper Mall), Miss Gun, Sun (PM), Artist (PM), Moon (PM)

I am an actual chocolate addict so that's why I'm excited for this holiday. I eat it everyday, and I have no standards. It's a serious problem. Anyway, I wanted to talk about some future plans regarding Copper Odyssey as a universe. Paper Mall is in the same world as Copper Odyssey, but I don't think I showed too many unifying factors. I am OK with that, as I don't think the world is that homogenous, and people who have good eyes or pay attention can already see the similarities in logic of the worlds. 

The thinkspace of Copper Odyssey 2 grows closer and closer, and I would like it to be a legitimate game. Some have said Copper Odyssey is a legitimate game, and while I am flattered by that, I must say that to my standards I saw it as something more of a joke than anything anyone could ever truly like, and this can be seen (or rather not) by my subpar advertising of the game. As time has gone on, I am more comfortable with the idea of people showing, talking, playing, stanning, fanning, or "Shilling" the game, as it is not something that gives me anxiety. I've even sent it to a few streamers, in maybe some odd hope that they'll play it, as I think Halloween would be a good a time as any to showcase Copper Odyssey.

Going back to Copper Odyssey 2, I'd like it to be in a different engine and I'd like it to be more active for myself. However (and I'll probably figure out a way during development), I am still clumping together inspirations for the gameplay will be and what the scale of the game will be. Copper Odyssey 1 was simply in a print studio that I was incredibly familiar with and the goal of the player is to become familiar with it as well, You Are The Monitor, but Copper Odyssey 2 you will be in a different position and I hope that I can limit myself to something as familiar and fun for the player.  I am open to help in terms of programming and such but after getting to know RPG Maker so well it's a shame i'll have to move on from it. And yes, I do mean I have to move on from RPG Maker, there are things out of its control and mine that just cannot be improved in that program but I will definitely support people creating their first games in it as I think it helps people understand what they really want to make. 

Before Copper Odyssey 2 gets made I'll probably try making a bullet hell game in some other program I don't know. Thanks for reading.

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Comments

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(+1)

Bullet Hell time!

(+1)

EXCITED!!!